- Notifications are commonly deemed distractions while people are doing something. However, people still cannot stop themselves from doing these behaviors. This research cultivated this phenomenon and generate actionable design implications for the notification system.
- 👑 CHI' 2023 Full Paper Accepted
- Diary Studies and in-depth interviews with 34 users
Read Paper →
- Chatbots have been widely used in daily life. However, the effects of different types of prompts and their impact on users have not been thoroughly explored.
- Therefore, this study aims to analyze comprehensively the impact of different combinations of prompts on user proficiency, convenience, autonomy, and other factors through quantitative and qualitative research.
- 👑 CHI' 2022 Best Paper Honorable Mentioned Award
- 100 + User Interview and Usability Test
Read Paper →
- Develop an ESM app and collect the real data to explore "what is opportune moment".
- Collect ESM app data from 70 + users
- Conduct 30 + User Interview
Read Paper →
- The accuracy of artificial intelligence models in identifying images is quite high when it comes to front-facing photos of objects. However, there is a significant lack of training data for side-view photos of objects.
- Therefore, this research aims to propose a gamified mechanism to encourage crowd outsourcing of the task of uploading test data photos.
Read Paper →
- I develop and research for 3D face-change tech with 1 font-face photo and 3D model reconstruct tech.
- Tactic training plays a crucial role in basketball offensive plays. With the aid of virtual reality, we propose a framework to improve the effectiveness and experience of tactic learning. The framework consists of a tactic input device and a wireless VR interaction system, which allows the user to conveniently input target tactics and practice in a high-fidelity circumstance.
View Project →
- The issue of "read but not replied" in communication software is quite troublesome for users.
- This research aims to analyze the factors that influence user response considerations through qualitative research and propose a machine learning model for predicting responses based on the collected user data.
( Case Study Coming Soon )
- Employed diverse user research methods to acquire in-depth domain knowledge and converted insights into tangible deliverables within the restaurant industry.
- Conducted stakeholder and user interviews to ensure the product direction was aligned with revenue generation and held significant commercial value.
- Conceptualized innovative product features and designed user flows that seamlessly adapted to mobile, tablet, and smart bend devices.
View Project →
- Took charge of UI/UX Design for the Progressive Web App (PWA) of a start-up in its early stage, based in Mountain View.
- Collaborated with a team of one designer to establish a comprehensive design workflow from scratch, ensuring a smooth and efficient process.
- Help UX researcher to conduct product research and identify opportune moments during sprints, and then inform design decisions.
- Developed reusable design system components, accompanied by high-quality documentation, to streamline the design process and maintain consistency throughout the app.
View Project →
- Assisted the National Sports Training Center in completing the end-to-end user experience for their B2B product, from wireframing to delivering high-fidelity designs.
- Applied treejack testing and user interviews to ensure Information Architecture is easy for users to find information.
- Informed design decisions based on real user feedback gathered during interviews with sports players.
View Project →
- WBC is a global congress that invites trailblazers from all over the world to share fruitful experiences in various fields such as bamboo ecology, cultivation, architecture, crafts, design, and community development. This unique opportunity will combine the workshop, bamboo industry technology exposition, bamboo life market, bamboo craft exhibition, etc., for an unforgettable experience.
- I was in charge of the end-to-end user experience of the official website, including the experience of the virtual guide before taking part in the activities and optimizing the paper submission process. These features provided unique value to our users compared to other academic congresses.
View Website →
- Worked on a stealth-mode product for holiday rental meta-search.
- Worked for a startup in the UK remotely.
- Was responsible for understanding cross-country users through interviews, surveys, and marketing research to build personas, and turning all insights from user research into actionable items.
- Analyzed users' data in HotJar and conducted A/B testing.Contributed to user-flow design, design system, UI design, and visual design.
View Project ( Password ) →
- Engaged in UI/UX Design and UX Research for four projects within a two-month timeframe.
- Collaborated with stakeholders in the Global Service Team in the Philippines.
- Took responsibility for data-driven decisions, user interviews, and usability testing.
- Contributed to user-flow design and interface design.
View Project ( Password ) →
- Initiated and maintained relationships with a wide variety of stakeholders, including board members, program partners, policymakers, members, volunteers, and donors.
- Defined and led UX metrics using statistical tools for Open House Hsinchu.
- Designed and developed the service to fulfill different UX metrics' goals during various periods.Achieved 23,919 users and 116,655 page views, a 27.3% clickthrough rate, and a 4.7 average position on Google search in three months.
View Project →
- In charge of the end-to-end experience of the WMS system for ECOCO circular economy.
- Contributed to user-flow design and interface design.
- Built a design system using Atomic design principles.
View Project →
- Conducted UX analysis using heat-map and card-sorting methods.
- Contributed to user-flow design and interface design.
- Over 400,000 web-testers ran this code.
View Project →
- Redesigned the NCKU Campus APP UI/UX.
- Applied Customer Journey Mapping (CJM) and interview methods.
- Negotiated with stakeholders in the public sector using the prototype.
View Project →
- Collaborated with clients having backgrounds in Mechanical Engineering (ME).
- Designed the UX for an innovative technology that combines VR and bilateral-control devices.
View Project →
- WBC is a global congress that invites trailblazers from all over the world to share fruitful experiences in various fields such as bamboo ecology, cultivation, architecture, crafts, design, and community development. This unique opportunity will combine the workshop, bamboo industry technology exposition, bamboo life market, bamboo craft exhibition, etc. for an unforgettable experience.
-I am in charge of the end-to-end user experience of the official website, including the experience of the virtual guide before taking part in the activities and optimizing the paper submission process. Those features provide unique value to our users compared to other academic congresses.
View Project →
-Open House is a global event that originated in London in 1992. It is a global non-profit organization with a focus on public welfare and architectural education. Unlike typical urban events, Open House is initiated 'from the bottom up.' Through architecture as a medium, it opens private or official public buildings that are not usually accessible to the public for a limited 48-hour period on a weekend in the fall each year, inviting people to visit and be guided for free.
- I was responsible for developing and designing the UI/UX of the Open House Hsinchu 2021 official website and participated in planning some of the open locations.
- Open House Hsinchu 2021 invited 67 open spaces, covering both Hsinchu City and County, with approximately 12,000 visitors across the two main event days.
View Project →
- A Servo VR simulating system cooperating with National Cheng Kung University, Department of Mechanical Engineering, Tainan, Taiwan.
- The system aims to save the space, manpower, and material resource cost of a bilateral-control with a servo in the real world.
- I Deal with the connection between a bilateral-control with a VR application, RS232 serial port handling, transforming data into visually interactive infographics, VR 3D art, and user interface design.
View Project →
"Light Table Storytelling - The Autonomous Being" is a cross-disciplinary collaboration between the National Chiao Tung University's Institute of Applied Arts and and National Taiwan University of Arts.
- It integrates interactive technologies (DQ, Processing, IPEVO Camera, projectors) and generative music.
- 👑 It was previously showcased at the Hsinchu Six Ignition Light and Shadow Art Performance."
View Project Video →
- ReCubic is an interdisciplinary collaborative project from the National Chiao Tung University's Institute of Applied Arts.
- It explores the enhanced immersive effects of touch-sensitive interface devices on VR spaces.
- It connects touch-sensitive interfaces made from 3D printing and RFID technology to HTC Vive using Unity.
- 👑 TAICHI' 2020 full paper session accepted.
View Project Video→
- I develop and research for 3D face-change tech with 1 font-face photo and 3D model reconstruct tech.
- Tactic training plays a crucial role in basketball offensive plays. With the aid of virtual reality, we propose a framework to improve the effectiveness and experience of tactic learning. The framework consists of a tactic input device and a wireless VR interaction system, which allows the user to conveniently input target tactics and practice in a high-fidelity circumstance.
View Project →
- Strategic game developed with HTC Vive
- 👑 First Place in the 2017 Southern Taiwan Science and Technology University VR Hackathon Competition.
View Project Video →
- Elevator and Car Evacuation Instruction Training for Earthquakes.
- Developed using HTC Vive and Noitom technologies.
View Project Video →
- Illustrations for ECOCO Management system.
View On Behance →
- Illustrations for SideeX Web-testing tool.
View On Behance →
- Illustrations for Lin-Kuei Chu Foundation's Official Website and Published Books Covers.
View On Behance →
- large-format printing for TED X TAINAN exhibition in 2016
View On Behance →
- HCI Lecture Poster at Yang Ming Chiao Tung University
View On Behance →
- Guide the start-up team how to validate the solution with data-driven evidence. Ex. Google Analytic and HotJar.
- Guide the start-up team how to create marketing content with statistic tool. (like ubersuggest and google search console).
View services →
- Guide the Audiologist industry on how to build a software industry culture and enhance the efficiency of communication.
Ex. PRD, user flow, slack, and Asana
- Driving design strategy, and contributing to design culture and practices with the start-ups' team. Ex. Design sprint methodology and Lean UX process.